AI CREATIVE DIRECTION / BRAND VISUALS

Make them
feel.

I create distinctive ads and brand visuals — combining creative direction, AI and a hands-on approach to make brands felt and remembered.

WATCH SHOWREEL
WRONG ANGLE / AN INDEPENDENT CREATIVE PRACTICE
WRONG ANGLE / BRAND VISUALSSHOWREEL / 2026
SHOWREEL / 00:45

Different worlds.
One point of view.

Three projects.
Three different feelings.

MOTION / SOUND DESIGN

Full Throttle

Speed you can feel. A continuous manoeuvre, deliberate camera angles and an engine-led edit.

CHARACTERS / CINEMATIC SCENE

The Table

Tension around a table. Character presence and a moving camera shape the scene.

SELF-INITIATED ADVERTISING CONCEPT

Fragrance

A feeling before a product. Portraiture, light and atmosphere build a world around fragrance.

EXPLORE ALL FIVE PROJECTS THE INTERACTIVE FILMSTRIP

Creative direction first.
AI second.

The feeling leads.
The tools follow.

I think in scenes: what the viewer sees, where the camera moves and what the cut makes them feel. I want a brand to be felt — through its character, texture, rhythm and atmosphere.

From camera planning in Blender to generation and the final edit, I make deliberate choices at every stage. The goal is work with presence, warmth and a reason to keep watching.

01

Concept

We define the audience, the idea and the emotion. References give the project a clear direction.

02

Art direction

I shape characters, locations and key frames. Camera tests help plan space and movement.

03

Production

I develop motion and refine the material, checking composition, continuity and character consistency.

04

Post-production

Editing, pacing and sound bring the scene together. We review the cut and agree the final delivery.

THE CREATIVE NOTEBOOKBehind the idea.Moodboards, character development and camera tests — a look at how I build a visual world.
Creative moodboard combining character, costume, movement and location references
Reference moodboard — connecting character, costume, movement and atmosphere. Images collected as creative references.
Character development with costume and multiple views
Character development / appearance and costume
Blender staging test for a scene around a table
Camera planning / space and character positions
Blender overhead test of a drift trajectory
Motion planning / trajectory and camera angle

A point of view.
A human behind it.

I’m the creative behind WRONG ANGLE. I develop ads and brand visuals with a focus on emotion, character and atmosphere. I’m drawn to fashion, unexpected perspectives and images that make you stop for a moment.

I care about how a scene feels as much as how it looks. A camera angle, a pause, a sound or a small detail can give an idea its character. That’s the part of creating brand visuals I keep coming back to.

Open to creative roles and project collaborations.

AI CREATIVE DIRECTION / BRAND VISUALS
WRONG ANGLE / SCREENING ROOM

WRONG ANGLE / CONTACT

What do you
have in mind?

A project, a creative role, or something unexpected.

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